5v5DefensePrevent

No Rush, Everybody Drops

All five defenders drop into coverage without a designated rusher. Extra coverage gives the quarterback more time, and gaps can still open between defenders.

0%

Want to change something? Copy this play into the editor and make it yours, or copy it flipped to run it to the other side. The original stays as it is.

Add to a playbook

Keep this play with the ones you'll run. Open your playbook to download a PDF for practice or game day.

Saved in this browser — no account needed. Sign in and new ones go to your account instead.

Loading playbooks…

Who does what

  • SSafetyDrop into the deep middle. Watch receivers entering that space and communicate as they leave it.
  • 1DBDrop into the left outside area. Watch receivers entering that space and communicate as they leave it.
  • 2DBDrop into the left inside area. Watch receivers entering that space and communicate as they leave it.
  • 3DBDrop into the right inside area. Watch receivers entering that space and communicate as they leave it.
  • 4DBDrop into the right outside area. Watch receivers entering that space and communicate as they leave it.

Not sure what a position does? Read the position guide or look up a term.

How to teach No Rush, Everybody Drops

By FlagPlays · Updated . Practical starting points for volunteer coaches. Check your competition’s rules before using a play.

Left and right refer to the diagram. Route depths are illustrations; adjust them to your field and players. Check eligibility, running and rush rules.

When to try it
Practice dropping everyone into coverage when your rules permit a no-rush call.
Coverage plan
There is no designated rusher. Watch for receivers finding gaps over time and confirm how to respond if the quarterback may run.
Teaching cue
Keep checking the receivers in your area; do not just stare at the ball.
Common mistake
Assuming five coverage players eliminate every passing window while the quarterback has time.

Did this play work for your team? Buy me a coffee.