No Rush, Everybody Drops
All five defenders drop into coverage without a designated rusher. Extra coverage gives the quarterback more time, and gaps can still open between defenders.
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- Offense (shown faded, for alignment)
- Defense
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Who does what
- SSafetyDrop into the deep middle. Watch receivers entering that space and communicate as they leave it.
- 1DBDrop into the left outside area. Watch receivers entering that space and communicate as they leave it.
- 2DBDrop into the left inside area. Watch receivers entering that space and communicate as they leave it.
- 3DBDrop into the right inside area. Watch receivers entering that space and communicate as they leave it.
- 4DBDrop into the right outside area. Watch receivers entering that space and communicate as they leave it.
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How to teach No Rush, Everybody Drops
By FlagPlays · Updated . Practical starting points for volunteer coaches. Check your competition’s rules before using a play.
Left and right refer to the diagram. Route depths are illustrations; adjust them to your field and players. Check eligibility, running and rush rules.
- When to try it
- Practice dropping everyone into coverage when your rules permit a no-rush call.
- Coverage plan
- There is no designated rusher. Watch for receivers finding gaps over time and confirm how to respond if the quarterback may run.
- Teaching cue
- Keep checking the receivers in your area; do not just stare at the ball.
- Common mistake
- Assuming five coverage players eliminate every passing window while the quarterback has time.
- zone coverage
- no rusher
- protecting a lead
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