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Free plays for youth flag football
A volunteer coach shouldn't need a subscription to run a good practice. FlagPlays takes you from not knowing the rules to a playbook your kids can run — plays for both sides of the ball, a plain-English guide, an editor to draw your own, and a roster so the plays fit the team you actually have. No account, no paywall, nothing to install.
Why this exists
Youth flag football is run by parents who volunteer on a Wednesday and coach on a Saturday. The tools built for them are priced for high school programs, and the free stuff is a screenshot in a group chat.
Everything here is free and stays free — no paywall, no upsell, no account. There is a Buy Me a Coffee button at the bottom of the page if any of this saved you a practice. It unlocks nothing, because nothing here is locked.
From never coached to Saturday
Start anywhere — nothing here depends on the step before it. All 8 are live, and the next one ships the day it works. Nothing waits for a launch.
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Learn the game
Rules, positions, formations, the route tree, and a plain-English glossary. Written for a parent who said yes in a group chat and has never coached anything.
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Find plays that fit
Offense and defense for 5v5, 6v6 and 7v7, drawn on a real field. Browse, share, print.
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Draw your own
Drag players onto the field and plot their routes, or start from a play in the library and change what you don't like.
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Build the playbook
Group plays into a playbook for your team and export it as a printable PDF that works on a sideline with no signal.
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Put your team on it
Add your roster — who's quick, who catches, who's still learning — then assign real kids to a play and see their shirt numbers on the diagram.
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Show the kids, tell the parents
Press play and watch the routes run. Follow one player at a time to teach a kid their timing, then send the parents a link that needs no account.
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Check it suits your team
Does this play ask for someone quicker than anyone you have? Across eight plays, does every kid touch the ball? The questions a coach works out on a napkin.
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See what actually worked
After the game, mark which plays you called and how they went. A minute in the car park, and by week four you know which four plays your team can really run.