Trips Left Levels
Three receivers cut across the middle at three different depths, one after another. The quarterback starts with the deepest and works down until someone is open.
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Who does what
- CCenterSnap to the quarterback. No route is drawn for the center on this play; stay clear of the rush.
- QBQBCheck X at the deepest level if reachable, then Y in the middle, then Z underneath. The animation selects Y; the open window determines the real choice.
- XWRRun deepest on the far left, then break right across the middle.
- YWRRun to the middle depth on the left, then break right.
- ZWRRun a short stem on the left, then break right underneath Y.
- HWRRun straight up the far right lane.
- RBRBRelease right into the backfield outlet; check catch-location rules.
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How to teach Trips Left Levels
By FlagPlays · Updated . Practical starting points for volunteer coaches. Check your competition’s rules before using a play.
Left and right refer to the diagram. Route depths are illustrations; adjust them to your field and players. Check eligibility, running and rush rules.
- When to try it
- Teach passing windows at three depths across the middle.
- Quarterback's plan
- Check X at the deepest level if reachable, then Y in the middle, then Z underneath. The animation selects Y; the open window determines the real choice.
- Teaching cue
- Keep your depth as you cross the field.
- Common mistake
- All three left-side receivers flattening into one passing lane.
- pass
- levels
- read progression
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