Spread Draw
Four receivers run straight up the field and take the defense with them, then the back gets the ball late and runs through where they used to be. Call it after the deep balls have started working.
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Who does what
- CCenterSnap to the quarterback. No route is drawn for the center on this play; stay clear of the rush.
- QBQBTake the snap, pause briefly, then hand off to RB behind the line.
- XWRRun deep and slightly toward the left sideline.
- YWRRun up the left inside lane with a slight outward angle.
- ZWRRun up the right inside lane with a slight outward angle.
- HWRRun deep and slightly toward the right sideline.
- RBRBCome inward to the exchange, then run up through the middle-right lane.
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How to teach Spread Draw
By FlagPlays · Updated . Practical starting points for volunteer coaches. Check your competition’s rules before using a play.
Left and right refer to the diagram. Route depths are illustrations; adjust them to your field and players. Check eligibility, running and rush rules.
- When to try it
- Practice a delayed handoff after showing downfield routes, where your competition permits running.
- Quarterback's plan
- This call goes to RB after a short delay. Check whether the middle is open enough for the run; the deep routes do not remove every defender.
- Teaching cue
- Back: meet the exchange first, then turn up through the middle.
- Common mistake
- Waiting so long that pressure reaches the exchange, or expecting receivers to block for the runner.
- run
- draw
- spread
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